I have taken out the "active javascript", but I am still working on a few bugs and the ability to use an external text editor for the script. I wanted to get multi-window support in this next beta, but I don't think that will happen yet. It is getting close. Thanks for the input.
October 06, 2005 ·
version 1.1b kwilliam
This is a neat idea. It was a little buggy, but I'm sure that will be worked out. My advice: no active Javascript. For instance, I made the stupid mistake of randomly typing "alert("Hi");" as a onMouseMove event, and subsequently couldn't stop the stampede of message boxes! I had to close the widget via Ctrl+Alt+Delete.
A purely GUI editor for widgets would be great. I prefer writing all the code in an external .js file anyway. Don't force users to type all their… n-hundred lines of code in a text box - I appreciate the features that a full blown programmer's text editor can provide: find & replace, bookmarking, RegEx searches, spell-checking, code formatting, syntax highlighting, etc.More
September 11, 2005 ·
version 1.1b Dave Gilpin
Thanks for the input. I haven't worked on WidgetBench for months, but am starting again. I should have another beta ready soon. I am working on multiple-undo/redo and nudge functionality now. The jump during move should be fixed, and if possible the object list. I haven't decided on the external editor due to the myriad issues involved with the use of programs not in the widgets control (like someone doing a save as and using a different file name,) but will see what I can do.
Thanks,
Dave
August 28, 2005 ·
version 1.1b Harry Whitfield
... having a textarea to enter and edit code is very practicable, except perhaps for the initial code entry of very short code sequences. You could let the user choose his/her favo(u)rite text editor.